The Iron Hills. The young Dwarf Brólin, recently five and fifty years of age and therefore of an age to go Adventuring, leaves his home and his family to seek out his legendary uncle Báin. His search takes him across the the Wilderland, over the Misty Mountains, and all the way to the edge of Eriador, to the Blue Mountains.
Bree. Sheriff Eliard Blackwater of Bree dispatches his deputies to find, capture or destroy a vicious band of villains that have carved their way through Bree-land. But it soon becomes clear that the bandits are long gone, far out of the sheriff’s jurisdiction, probably never to return. One by one the deputies leave and return to Bree. But one man, bandit-turned-lawful citizen Pike, refuses to give up. He’s been given a second chance, a chance to do away with evil and wickedness, and he is determined to make the bandits pay.
Culwic, the Blue Mountains. At the Two Waters tavern, young lumberjack Varian and his companions are ending their long and hard workday with a deservedly frothy beer when the tavern’s staple regular for fifty years, the old Dwarf Báin, quite disturbed, barrels in with horrible tales of ghosts and wicked spirits, and the legendary Ice Caves. The entire community is shook up by his narrative, but not young Varian. He sees in this the opportunity to throw off the yoke of the mundane, don his father’s old armour and boots, and step into the weird and wonderful world out there as an bona fide adventurer.